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A tale in the desert store
A tale in the desert store













a tale in the desert store

Speak to Eblis, who can be found inside (or near) the eastern-most house, past the general store. Shocked by an outsider's knowledge of the desert, he tells you that there is indeed an old tale about the four Diamonds of Azzanadra, but you'll have to speak to someone more invested in the desert's history to learn about them. Drink it and talk to the bartender again, asking him if he knows anything about the four 'crystals'. Go south to the bandit camp and buy a bandit's brew from the bar. Even if you survive the onslaught, Eblis will refuse to talk to you, calling you a false prophet. If you wear an item aligned to Saradomin or Zamorak, the bandits in the camp will attack you, which can deter you from proceeding. He wants you to dig around for information down at the Bandit Camp, while he searches for clues amongst the Bedabin nomads. Go back to Asgarnia and hand over Terry's journal to him, but he suggests that you read it before him the book explains a journey made by 'gods' in to the desert, where they decided to 'conceal' a certain 'wealth' and protect it using the 'dead' and four magical 'crystals', held by the 'strong'.Īsgarnia requests your help in locating this wealth, and agrees to split the treasure evenly. Be sure to use the required items on Eblis. You should also not be wearing any Saradomin or Zamorak-aligned gear. Items needed: 6 steel bars, 12 magic logs (steel bars and logs can be noted), 6 molten glass, a charcoal, a blood rune, ashes, 650 coins, and bones. He will take the etchings off you and swiftly create a Translation to take back to Asgarnia, noting that the find seems to date back even further than the settlement being excavated at the digsite. Head to the exam centre and talk to Terry, who is simply called the 'Archaeological Expert'. Since he won't part with the tablet itself, Asgarnia will draw up some etchings to bring to the archaeological expert, Terry Balando, at the Digsite exam centre. When you ask him for a quest, he tells you that he works for the Archaeological Society of Varrock and needs help in delivering an old stone tablet he chanced upon in one of his excavations, for translation. He tells you that he is the 'world famous' Asgarnia Smith, the discoverer of the Temple of Ikov and the Brimhaven Agility Arena. Walk or take a carpet ride to the Bedabin Camp in the Kharidian Desert and talk to the archaeologist, who can be found beside the magic carpet merchant. Optional: Stranger (level 81 only encountered if you hold too many Diamonds of Azzanadra for too long).An enchanted broomstick, bandit camp teleports and/or a digsite pendant for quicker teleports to the desert and the exam centre.Several energy/ super energy potions or explorer ring, prayer potions and restore potions.A charged druid pouch or an ouroboros pouch.ectophial, or a teleport tablet) for escaping fights that turn for the worse Waterskins, enchanted water tiara or a tome of frost for desert survival (not needed if you have completed Crocodile Tears).Finished As a First Resort for access to the salt-water spring, which can be useful for obtaining the Ice and Smoke diamonds.Finished In Search of the Myreque and Eadgar's Ruse for faster transportation.Active lodestones in Burthorpe, Canifis, Draynor Village and Port Sarim.Spiked boots (made by bringing Dunstan an iron bar and climbing boots rock climbing boots will not work).Some hair clips, or 20-200 lockpicks (the lower your Thieving level, the more lockpicks you may require), or Master thief's lockpick which has no chance of breaking.

a tale in the desert store

#A tale in the desert store full

  • Face mask (can be replaced by masked earmuffs, a slayer helmet, a full slayer helmet, or a gas mask).
  • Climbing boots (Not needed if you have completed Eadgar's Ruse).
  • Items from the tool belt are not listed unless they do not work or are not automatically added.
  • 47 Agility (to be able to pass certain obstacles on the way to Trollheim).
  • a tale in the desert store

    These are not required if you obtain the Magic Logs required as a drop instead.

  • 50 Mining (to obtain the ice gloves for the smoke diamond).
  • 53 Thieving (a higher level is recommended for a higher chance of success).
  • 10 Slayer (not required if Plague City is partially completed).
  • Skill requirements are not boostable unless marked with a for boostable. Speak to the archaeologist in the Bedabin Camp.















    A tale in the desert store